6/23/2023 0 Comments Protopie vs adobe xd![]() I originally tried it because I had an Android-only freelance project for which I couldn't use Principle, but I've stuck with it because of all of those other things I like about it. ![]() I also like that it's cross-platform (Android / iOS). Aside from things where I want a finer level of control over the interaction (for which ProtoPie works better), I also find myself using ProtoPie more when there is a prototype with a lot of similar actions, because I can simply copy/paste each interaction and tweak it as needed, versus Principle, where you end up with a million artboards that whose interactions become increasingly difficult to manage Something I find much better than Principle is that you can copy and paste attributes from one interaction onto another. I find that compared to Principle, it offers a much higher level of control over what happens in your prototype, and with the resources available on ProtoPie's site, the learning curve is pretty short. That said, I find that it does a great job of filling the gap between Principle and Framer. However, it is not intended for interactive experiences, and the After Effects prototyping features are limited. It offers extensive plug-in support and integration with other Adobe software, making it a great choice for those who already use Adobe products. Not sure if Adobe XD, or ProtoPie is the better choice for your needs No problem Check Capterras comparison, take a look at features, product details. Also, the UI feels clunky compared to tools like Principle or Framer. Adobe After Effects is best suited for creating motion graphics and visual effects. It's missing a lot of features, like the ones Dragos pointed out.
0 Comments
Leave a Reply. |