17:03 dataS/scripts/player/PlayerToggleLightEvent. 17:03 dataS/scripts/player/a(53) : attempt to index field 'player' (a nil value) 17:03 Error: Running LUA method 'packetReceived'. 17:02 dataS/scripts/player/a(53) : attempt to index field 'player' (a nil value) I have a problem with Blizzard Select the option you are having issues with and help provide feedback to the service. 17:02 Error: Running LUA method 'packetReceived'. The service was previously known as and enables online game-play for games including World of Warcraft, Starcraft, Diablo, Hearthstone and Heroes of the Storm. 17:02 data/objects/pallets/treeSaplingPallet/treeSapling.i3d (15.66 ms) 17:02 Info: Savegame Setting 'fuelUsageLow': true 17:02 Info: Savegame Setting 'weedsEnabled': false 17:02 Info: Savegame Setting 'limeRequired': false 17:02 Info: Savegame Setting 'plowingRequiredEnabled': false 17:02 Info: Savegame Setting 'plantGrowthRate': 4 17:02 Error: Failed to create new object with class id 54900 in initial object array 17:02 data/shared/assets/lights/lizard/rearMultipointLight_03.i3d (4.11 ms) 17:02 data/shared/assets/reflectors/lizard/whiteRound_01.i3d (1.49 ms) Here are the last 20 or so lines from the log.txt All they are doing is sharing their connection Each person that connects will strangle your connection and this in turn causes lag for everyone connected except the host as it just plays like a normal game for the host. Also change the number of available slots for players to how many you want to share your connection. Even giants have stated that the best result for multiplayer is the person with the quickest and most stable connection should be host. Titan Battle in Stonehearth Multiplayer Livestream - Ep 9 - YouTube Fighting the Enormous Titan in Mulitplayer for our very first time in Stonehearth Subscribe. If you have a slow or unsteady connection problems will occur. Also the connection of the host depends the speed of the bounce back to their game. If someone tries to join your game as soon as the pop-up appears stop doing everything and let it go. As soon as one item is moved the connection needs to render everything in the exact same location. The map renders like a normal career game. As the original game is the exact same layout for both people as its a new save. The more work that's been done on a farm the longer the sync operation is.
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